Weapon and Armor Flaws

Not all weapons and armor are created equally. Sometimes, this is intentional. Other times, it is merely the result of flaws in the weapon or armor’s production. For some, this is a detriment and many manufacturers discard these items before they ever hit the market. Some sellers, however, know that a weapon with flaws often leaves more room for improvement.

When applying a flaw to a weapon, add it’s flaw modifier(in the form of a negative number, such as -1) to its existing modifier. Flaws can only be applied during purchase. An armor or weapon with more than -4 points of flaws is inherently dangerous, and there is a 25% chance per shot or landed attack that it will fail entirely. In the case of weapons, it will explode, dealing its damage to the person wielding it. In the case of armor, it will break or power down and hinder its wearer, such that in addition to losing the granted bonuses, you will also incur a -2 AC penalty until you’ve removed it, which takes a full-round action.

A flaw does not necessarily reduce the purchase price of an item. Some flaws, while having negative side-effects, are also intentional.

In some circumstances where a character’s ability would allow them to negate the flaw, the flaw still persists. A soldier who is adept at ignoring armor penalties, for example, would still suffer the flaw due to the armor’s poor make. Likewise, if a weapon has a halved range, a character who can double the range of weapons would apply their benefit AFTER the flaw. They do not inherently cancel each other out. (IE, 50% of 100 is 50, +50% to 50 is only 75)

Ranged Weapon Flaws

Decreased Range -1
The range of the weapon is halved.
Restrictions: Ranged weapons only

Diffusing -1
Energy weapons with low-frequency modifications result in reduced penetration. Damage from the weapon is reduced by 2.
Restrictions: Ranged energy weapons only.

Increased Size -2
The size of the weapon is increased by one category.
Restrictions: None

Reduced Accuracy -1
With the sights filed off, the barrel shortened, or the focusing crystals misaligned, ranged weapons are considerably less accurate. This flaw decreases the accuracy of a ranged firearm, conferring a -1 penalty on attack rolls. This flaw can be selected for the same weapon multiple times.
Restrictions: Ranged weapons only.

Reduced Damage -1
Consisting a modified barrel bore or an inferior voltage regulator, this flaw reduces the damage of the weapon by 1.
Restrictions: Ranged weapons only.

Reduced Stopping Power -2
Increasing the choke on projectile weapons and the impedance of focusing crystals causes ranged weapons to produce much lower damage output. This flaw subtracts 1 die from the weapon’s damage. This flaw cannot be applied to a weapon that deals only a single die of damage.
Restrictions: Ranged weapons only

Armor Flaws

Ablative -2
The armor is made from inferior materials. For every 10 points of damage the wearer takes, the armor’s Defense is reduced by 1.
Restrictions: None

Increased Weight -1
The weight of the armor is increased by 50%.
Restrictions: None

Reduced Defense -1
Armor with reduced defenses take a -1 penalty to their AC bonus, to a minimum of +1. This flaw can be selected for the same armor multiple times.
Restrictions: None

Reduced Range of Motion -1
The armor lacks in even standard flexibility, decreasing the armor’s maximum Dexterity bonus by -1. This flaw can be selected for the same armor multiple times.
Restrictions: None

Rigid -1
A virtually complete lack of armor segmentation makes the armor not only uncomfortable to wear, but difficult to move in. This disadvantage increases the wearer’s armor penalty by +1. This flaw can be selected multiple times.
Restrictions: None.

Weapon and Armor Flaws

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