Races

Colonist
+2 INT, -2 WIS
Humanity has established a number of massive space stations in the last four hundred years. Most of them remain the pinnacle of technology and living, even today. Gravity is maintained by rotation in these stations, so most colonists don’t suffer the effects of prolonged time spent in space.
A strong education system and daily luxuries lead to a people that are highly intelligent, but occasionally less sharp-witted than their fellow man.

Earthborn
+2 STR, -2 CHA
For most humans, Earth has long since ceased to be our place of birth. Old wars, nuclear fallout, and a polluted atmosphere have led to the planet being nearly inhospitable. Many earth-born humans are left with bodily weaknesses or susceptibility to disease as a result, and their life span tends to be shorter than many of the other races. While they are still physically resilient, these deficiencies and a life of struggle make them poor socializers.
However, Earth possesses the most gravity of any of the colonized planets, and as a result people born there tend to be physically stronger than the rest of humanity, despite their weaker constitutions. This is further aided by the harsher conditions they live in, and the additional manual labor required for daily life.

Jovian
-2 STR, +2 DEX
The Jovian people comprise those residents of small and large colonies in orbit around Sol system’s gas giants. Of all the races of humanity, Jovians spend the most time in zero gravity. This does not lead to any special proficiency in many of them, as their day-to-day activities don’t lend themselves well to combat, but their movements are more precise than others as a result.
Jovians call many planets and many stations home. Not all of their stations make use of enforced rotation, most simply orbiting their planetoid of origin.

Martian
-2 STR, +2 CHA
Martians make up the majority of humankind today. Many of Earth Gov’s bureaucratic agencies are headquartered on Mars, and most terrestrial humans are born and raised here. Mars was largely terraformed some centuries back, and is the closest thing to old Earth that is available today.
Like the other non-Earth origins, Mars suffers from a lack of gravity.

Venutian
-2 INT, +2 CON
Venus was one of the first planets that man attempted to terraform. While it worked about as well as possible, the harsh atmosphere persisted. Many of Venus’ original inhabitants received minor genetic engineering to help them adapt to the environment, and they are one of the more hardy races of human today.
One of the primary locations for industry in the Sol system, most inhabitants of Venus grow up with sub-par education intended for jobs in factories or other hard labor. They tend to be less well educated because of this.

Sheathed (nonplayer race)
Sheathed is the popular term for a person who has had their human mind implanted into a robotic body. The true name for them are ‘bioreplicas’. Made of lightweight plastics in a synthetic sheath that looks and feels like real skin, they are so convincingly life-like as to be indistinguishable from their biological counterparts.
Due to the prohibition on true AI, you almost never find a true android- that is, an artificial mind AND body. It is not entirely uncommon for a simple AI to drive a Sheathed, though, and plenty are found in the entertainment, military, and corporate worlds.
It is possible to distinguish even the most life-like Sheathed from a human with a successful DC 20 Perception check. You can increase this difficulty using Disguise, per the normal rules for hiding your true identity.
Immunities: Bioreplicas are immune to psionic mind-influencing effects(but not illusions), poison, sleep, paralysis, stunning, disease, and any effect that requires a Fortitude save unless it also works on objects or constructs. Due to their nature, Sheathed cannot be healed normally, but instead can be healed at a rade of 1d10 per hour using a DC 25 Repair Check.
Weaknesses: Bioreplicas are effected by EMPs and similar effects due to their robotic natures. In addition, they take 50% additional electricity damage from any successful such attack.
Rejuvenation Cycle: A bioreplica runs on energy cells that are self-rejuvenating. During a 24-hour period, it must shut down for 8 hours to replenish its energy supply. During this time, it is essentially asleep. It suffers a cumulative -1 penalty on attack rolls, ability checks, skill checks, and saving throws each day until it fully recharges itself.
Resurrection: A bioreplica reduced to 0 hit points is immediately destroyed and cannot be repaired. Its “brain” may be removed and installed in a similar, but intact frame.
Hit Points per Level: Regardless of class, Sheathed roll a d8 at every level. They do not add their constitution modifier to their health.
Critical Systems: A bioreplica has vital areas and critical systems. Consequently, they are subject to critical hits as normal.
Psionics: Bioreplicas cannot possess psionic powers, even if the original mind did.
Cybernetics: Sheathed can modify themselves, as though their bodies were armor. They get the normal bonuses, penalties, and prices when doing so. In addition, each Device Slot worth of modifications they receive lowers the DC required to perceive them as bioreplicas by 2.

Races

Blueshift DeuxExe