Arms and Equipment
|Weapon||Damage||Critical||Damage Type||Range Increment||Rate of Fire||Size||Weight|
|Falcon .45||2d6||20||Ballistic||40 feet||S, A||Medium||2.5 lb|
|Laser Pistol||2d8||20||Fire||40 Feet||S||Medium||3 lbs|
|Mini-grenade launcher||varies||20||Varies||70 Feet||Single||Medium||4 lbs|
|Plasma Pistol||2d10||20||Fire||40 feet||S||Medium||3 lb|
|Pulse Pistol||2d10||20||Energy||40 feet||S, A||Medium||3 lb|
|EDF assault rifle||2d8||20||Ballistic||70 feet||S||Large||18 lbs|
|Concussion Rifle||2d10+special||20||Concussion||20 feet||S||Large||6lb|
|Disintegrator||3d8||20||Energy||30 Feet||S||Large||6 lbs|
|Laser Rifle||3d8||20||Fire||80 Feet||S, A||Large||8 lb|
|Laser Sniper Rifle||4d8||20||Fire||120 Feet||S||Large||14 lbs|
|Cryonic Rifle||3d6||20||Cold||20 Feet||S||Large||8 lbs|
|Plasma Rifle||3d10||20||Fire||80 feet||S,A||Large||8 lb|
|Plasma Sniper Rifle||4d10||20||Fire||120 Feet||S||Large||14 lbs|
|Pulse Rifle||3d10||20||Energy||80 Feet||S, A||Large||11 lb|
|Rail Gun||3d12||20||Ballistic||100 feet||S||Large||18 lbs|
|Twin thunder machine gun||2d10||20||Ballistic||100 feet||A||Huge||42 lbs|
|Lightning Gun||3d6||20||Electricity||50 Feet||S,A||Huge||30 lbs|
|Weapon||Damage||Critical||Damage Type||Range Increment||Size||Weight|
|Power Cestus||2d6||20||Bludgeoning||-||Light||2 lb|
|Beam Sword||2d8||19-20||Fire||-||Medium||1 lb|
|Concussion Rod||2d8||20||Bludgeoning/Concussion||-||Medium||3 lb|
|Stun Baton||1d6+special||20||Bludgeoning||-||Medium||1 lb|
|Chain Sword||2d8||19-20||Slashing||-||Large||4 lb|
|High Frequency Sword||2d6||19-20||Slashing||-||Large||2 lb|
|Explosives and Splash Weapons|
|Weapon||Damage||Damage Type||Burst Radius||Reflex DC||Range Increment||Size||Weight|
|Grenade, cryonic||8d6||-||Cold||10 ft||15||10 ft||Small||2 lb|
|Grendade, dissolver||2d6||-||Acid||5 ft||15||10 ft||Small||1 lb|
|Grenade, gravitic||6d6||-||Bludgeoning||10 ft||15||10 ft||Tiny||1 lb|
|Grenade, midnighter||-||-||-||10 ft||15||10 ft||Tiny||1 lb|
|Grenade, singularity||15d6||-||Energy||5 ft||15||10 ft||Small||2 lb|
|Grenade, stun Special||-||-||10 ft||18||10 ft||Tiny||1 lb|
|Armor||Type||Equip. Bonus||Nonprof. Bonus||Max Dex Bonus||Armor Penalty||Speed||Weight|
|Flight Suit and helmet||Tactical||+2||+1||+6||-0||30ft/20ft||2 lb|
|Light combat armor||Tactical||+3||+1||+5||-2||30ft/20ft||6 lb|
|Scout armor||Tactical||+2||+1||+6||-1||30ft/20ft||4 lb|
|Silent suit||Concealable||+1||+1||+8||-0||30ft/20ft||1 lb|
|Survival suit||Concealable||+1||+1||+7||-0||30ft/20ft||3 lb|
|Medium combat armor||Tactical||+4||+2||+4||-2||20ft/15ft||8 lb|
|Boost armor||Tactical||+5||+2||+4||-3||20ft/15ft||20 lb|
|Land Warrior Armor||Tactical||+6||+3||+3||-3||20ft/15ft||10 lb|
|PAT Series||Tactical||+7||+4||+0||-4||15 ft||65 lb|
|Tactical assault||Tactical||+9||+4||+1||-6||30 ft||55lb|
|Unisoldier combat armor||Tactical||+10||+3||+1||-6||20ft/15ft||30 lb|
|Grav Shield||Concealable||-||-||-||-||30 ft||15lb|
|Blackhole Singulatiry Shield||Concealable||+2||+1||+6||-0||30 ft||15lb|
Boost armor is powered armor that augments the character’s physical abilities. A character wearing boost armor is stronger, faster, and more nimble than ever before. Special mechanisms augment physical strength, granting a +4 bonus to the character’s Strength score. Sensors can detect incoming attacks and augment reaction times, granting a +2 bonus on all Reflex saves.
Additionally, boost armor can improve traction and augment the ability to move quickly, increasing the character’s movement speed by 10 feet. Boost armor is relatively light weight and form-fitting, and provides less protection than heavier combat armors.
Blackhole Singularity Shield
The blackhole singularity shield generates microscopic black holes that swallow up incoming attacks. As a move action, the wearer can make an opposed attack roll against any incoming weapon, and if successful the attack deals no damage. The shield generator requires 10 rounds to recharge after it has been used.
Also known as the digital holster or digital scabbard(in the case of melee weapons), this devices breaks a pre-programmed weapon down and stores it digitally in the form of a thin metal bracer. The wielder can then, as a free action, tap the bracer to ‘draw’ the weapon, which appears immediately in his hand. Storing a weapon in the holster is also a free action. The bracer can store only one weapon at a time. The weapon cannot weight more than 20 pounds and must be able to be held in one hand.
Grav shields produce a constant repulsion field that blunts the force of incoming attacks. The wielder gains DR 5/-.
A bulky and unwieldy weapon, the lightning gun is usually mounted on a tripod. It fires a crackling ray of electricity capable of sweeping large areas quickly. Characters wielding a lightning gun automatically gain the benefits of the Strafe feat.
Lightning guns do not use ammunition, but are instead powered by special power packs that allow 30 shots each.
Personal All-Terrain (PAT) Armor
The first working power armor suit is the PAT Series 1. Though heavy and slow, the PAT dominates urban battlefields in a way that tanks and APCs never could. Consisting of durable plating, an onboard computer, heads-up display, exoskeletal strength assist, and battery array, the PAT not only protects its wearer from most small-arms fire, but enables the wearer to wield heavy weapons and provides computer targeting.
The PAT Series 1 armor suit provides the following benefits(in addition to its armor protection):
+1 Equipment bonus on attack rolls
+1 Equipment bonus on Computer Use checks
The Power Cestus is a highly advanced gauntlet. It incorporates a small grav-well generator in each forearm length gauntlet that allows it to feel nearly weightless to the wearer. When activated, a number of armored plates move into position to protect the wearer’s hand and increase the damage of their attack. It is possible to wear a Power Cestus and still wield another weapon, but doing so forces a -2 to attack with that weapon, and the Cestus cannot be activated unless your hand is empty.
The silent suit uses cutting-edge sonic dampening technology to increase the stealth of the user. Silent suits look like form-fitting bodysuits with padding on the shoulders, elbows, and knees. Sonic dampening field generators are built into the suit, reducing to a minimum the noise made by movement. A character wearing a silent suit gains a +10 equipment bonus on all Stealth checks.
Tactical Assault Armor
Bridging the gap between powered armor and Armatures, tactical assault armor incorporates many of the design features of Armatures in a size usable by ordinary infantry. Featuring an induction engine power plant, the armor includes powerful servomotors boosting the wearer’s physical strength, speed, and overall combat performance.
The tactical assault armor suit provides the follow benefits(in addition to its armor protection):
+10 Feet base land speed
+1 Equipment bonus on attack rolls
+2 Equipment bonus on Computer Use checks